﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace XBLIGUK2011Talk2.PostProcessing
{
    public class RadialBlurEffect : BasePostProcessingEffect
    {
        public RadialBlur rb;
        
        public RadialBlurEffect(Game game,float scale) : base(game)
        {
            rb = new RadialBlur(game, scale);

            AddPostProcess(rb);
        }
    }
}
